The devs wanted the minions to exhaust quickly and be repeatedly summoned during combat. Your minions are designed to be disposable, and new ones can be summoned without a second thought.Ī nerf made sense, especially since the Necromancer class coasted through higher difficulties during the Diablo IV open beta. Each category also features subtypes designed with unique scenarios in mind, from the icy skeletal Cold Mages to the tanky Bone Golem. These allies come in three types: melee warriors, ranged mages, and sturdy golems. The Necromancer’s powerful life-steal abilities went well with a horde of skeletons that ironically acted as meat shields. But it wasn’t long before players discovered a nerf that had gone too far: Reddit and Twitter had a meltdown over the new Necromancer nerfs that turned their overpowered minions into harmless toys. There were hardly any bugs, and a host of balance changes refined an already solid experience. It barely took a minute for me to step into the world of Sanctuary, down from the 45-minute wait I experienced last time. Gone were the frustrating wait times that plagued the game’s beta a few months ago. Last weekend’s Server Slam event was remarkably smooth for a game whose release date is nearly a month away. While The Legend of Zelda: Tears of the Kingdom continues to rule headlines across media outlets, Diablo IV fans had a celebration of their own too.
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